Identity Crisis I love this card but its such a late-game play that it might not be worth it
0 1 2 3 4 5 6+ All Archetypes Tiering by In Hand WR TierS Azula, Cunning Usurper The Fire Nation Drill Katara, Water Tribe's Hope Invasion Submersible TierA+ Abandoned Air Temple South Pole Voyager The Unagi of Kyoshi Island TierA Aang, the Last Airbender Earth Kingdom Jailer Water Tribe Rallier Foggy Swamp Spirit Keeper TierA- Heartless Act TierB+ Aang, Swift Savior Lost Days Ty Lee, Chi Blocker Hakoda, Selfless Commander TierB Epic Downfall Dai Li Agents Iroh's Demonstration Fire Navy Trebuchet Glider Staff Yip Yip
When its summoned, you can banish a card from your opponents hand, field, and graveyard
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with This tokens power and toughness are each equal to the number of Spirits you control. Illustrated by David Auden Nash Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
1 Peregrin Took
It is also one of the few TCG cards (legal or not) to not have a TCG database entry (although it does have an OCG database entry)