Kaya's Guile was such a vital addition because it did things that Control previously couldn't really do, broadening the set of threats the deck could answer
First, we've got Trial // Error, a split card that combined has Esper colors, that is, until you realize it doesn't have the fuse keyword that would let you cast both parts of it
Having Skullclamp available, you are essentially able pay 1 mana to equip it and be able to draw 2 cards and get a death trigger
It instead removes aspects and builds upon others to call on that classic SCP theme
The art in this card is absolutely amazing, having been done by Raita Kazama, an artist who has worked with Magic before, as well as the Pokemon TCG and tons of video games
This could lead to some memory issues in tabletop, but when the difference between the two modes is this massive, Im optimistic that it wont be a big deal