Anara into Odric will provide it on your turn, but failsafes like Rootborn Defenses, Heroic Intervention, or Faiths Reward can protect the team on other players turns
These cards are the foundation of the game, as every deck has to play a number of them to even have a chance of winning
Hand Traps vs Traditional Traps To compete with the meta HERO decks are moving more towards maining various hand traps such as Ash Blossom & Joyous Spring and Ghost Ogre & Snow Rabbit
However, with an odd number of slots (fifteen) to devote to them, I needed to play either one extra Swamp or one extra Island
Aberrant Mind Sorcerer is a strong uncommon to pick up as it can get back a dice rolling instant or sorcery
Rather, because of the ability, I am forced to choose a creature to sacrifice and Sparkhunter Masticore is the only creature I control