You might think this means you'll be idle for most of the game when it's not your turn, but you'll have plenty of creature abilities to manage that can be activated as needed to ensure your opponents don't forget you're sitting at the table
Perhaps, we could count the tokens that see the most play in all MTG formats
Top 20 list of the most common Magic: the Gathering Tokens: #1 2/2 Black Zombie Creature Token has been printed 51 times Zombie Creature Zombie 2 / 2 Set: Theros Beyond Death Illustrated by: Emrah Elmasli Sources: Archdemon of Unx, Army of the Damned, Aphemia, the Cacophony, Awaken the Erstwhile, Boneclad Necromancer, Bone Miser, Bridge From Below, Captive Audience, Cellar Door, Cemetery Reaper
Quick Specifications
Example 1: Token swarm Plan: flood the board, protect it, then close with an overrun effect Enablers: repeatable token makers, token doublers if your curve supports them Payoffs: anthems, sacrifice outlets, drains, finishers Staple choices change: you want draw that scales with creatures, and protection that saves a board Example 2: Graveyard reanimator Plan: stock graveyard, cheat threats, loop value Enablers: self-mill, discard outlets, cheap recursion Payoffs: reanimation targets that end games or lock a board Staple choices change: you prioritize discard and mill synergy over generic draw that does not fill the yard Example 3: Spellslinger Plan: cast lots of spells, turn casts into damage, tokens, or storm-like turns Enablers: cheap cantrips, cost reducers, mana bursts Payoffs: magecraft triggers, copying, pingers, finishers Staple choices change: interaction that is also a spell count matters more than clunky good cards that eat your whole turn Same format

Though you do get a sample Collector Booster pack of two cards in each Commander Deck pack, if you want more then youll need to get yourself some Collector Booster packs