You can only activate 1 "Fusion Destiny" per turn
So I went back to Part 1, to get Lioside's decklist (AGAIN!)
Such is the case of Wiretap , a Trap Card designed specifically to negate its activation
If this card is sent to the GY as material for a Fusion Summon: You can Special Summon 1 Fusion Monster from your Extra Deck in Defense Position (but negate its effects, also return it to the Extra Deck during the End Phase), also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters
Since this card negates the monsters effect, it allows you to destroy the monster without worrying about whatever insane effect that monster probably has
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