Though not directly related to equipment, ability doublers are an excellent payoff for these cards as the best equipment are often those with strong triggered abilities, like Skullclamp and the Swords
They can be particularly powerful with counterspells, which I imagine is the pair here, because treasures allow you to tap out while still holding up a counter
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Sure, their commander can have hexproof or shroud, but chances are high the equipment will not
However, the community response to previews for these products was negative, and before their release, Wizards removed the premium reprint clause
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