Any deck that floods the board with cheap creaturesoften elfball decksturns this into a busted bomb that takes over games in short order, typically so they can finish off with a Craterhoof Behemoth
when played, Fantastical and Magical allows you to draw one card and generate one Lore per character who sang
As a top end finisher, its going to be good at sniping away pesky token blockers that get in the way of your draconic domination
at the very least, it has a harder time slotting into most decks unlike most of the other cards here
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I do wish it got counters on itself instead of putting them on the creature, because its going to be pretty brutal when they can remove the thing you worked so hard to grow, and this definitely takes some serious time to get going in too many situations Its a 7-mana 3/3 that makes three 1/1s