This card might be too slow as a 4-mana enchantment that needs additional mana investment in your commander(s) but I respect the high ceiling
If you were a genius child who played by every rule and mastered nuanced strategies, then you're probably an exception, as most of us struggled to make sense of the rules
Being able to cast instants and sorceries that you exile for free is as good a reason as any to load up on cloning spells
If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal)
Brand Break Ties Broadside Barrage Broken Concentration Catalog Cathartic Pyre Censor Chain of Plasma Chandra's Defeat Change of Plans Channeled Force Chilling Grasp Choking Tethers Circular Logic Clear Clutch of the Undercity Complicate Constricting Tendrils Coordinated Charge Countervailing Winds Creative Outburst Dangerous Wager Dark Withering Death Pulse Decaying Time Loop Decree of Savagery Deem Worthy Demand Answers Deny Entry Desperate Ravings Dihada's Ploy Dismissive Denial Dissenter's Deliverance Divide by Zero Dizzy Spell Djeru's Renunciation Djeru's Resolve Don't Blink Earthbrawn Easy Prey Electric Revelation Enhanced Awareness Enthusiastic Study Expunge Fade from Memory Failed Inspection Faithful Mending Faithless Salvaging Fall to Earth Farm // Market Fast // Furious Fateful Showdown Fend Off Fiery Fall
Modern Horizons 3 Modern Horizons 3 has cards that can create a token copy of Bloomburrow Bloomburrow had not one but two token mechanics