Turn one Sol Ring into turn two four-mana play represents a tempo advantage that opponents struggle to overcome
The former could hit cards like Birthing Pod, Cryptic Command and Splinter Twin all of which were important, but the latter was better versus Burn and Zoo, and also back then manabases were a lot more painful as decks were more reliant on Shocklands, which meant a turn one Thoughtseize commonly saw you at 15 life from the get-go
Keep an eye on this one, as I think it's got a whole lot of value potential even further into the future as well
5 Normal Traps Your Standard Traps Normal Traps are the standard type of Trap
This ratio is not a requirement and does not need to be followed if you already know about deckbuilding
Players are incentivized to mulligan until they have a greater chance of comboing on turn 2, which leads to plenty of non-interactive games