The Ramp Gift of Paradise and New Horizons are essentially the same card in our deck, coming down on Turn 3, enchanting a land, and ramping us up to five mana on Turn 4 (which just happens to be enough mana to play Fumigate or Aid from the Cowl)
So, as we move through Theros Beyond Death previews, certain cards will come with a bit of flavor, worldbuilding, or important story moments
Like any free-to-cast card, Force of Vigor can catch players completely off guard, disrupting the boardstate when they would normally assume you can't interact at all
Megrim/Dreams decks can be effective as black/blue or black/red if 3 colors is too difficult
Silversmote Ghoul's first ability looks at how much life you've gained in the turn, even if it wasn't on the battlefield or in your graveyard when you gained life
Theyre so fast, in fact, that they arrive and leave before you can get a chance to use the treasure