Before we go any further, however, a quick decklist: Creatures (34) 4 Lovestruck Beast 4 Questing Beast 4 Yorvo, Lord of Garenbrig 4 Syr Faren, the Hengehammer 2 Nylea, Keen-Eyed 3 Kogla, the Titan Ape 2 Ashaya, Soul of the Wild 4 Tangled Florahedron 3 Old-Growth Troll 4 Kolvori, God of Kinship Lands (21) Spells (5) As proof of concept, heres a Mono-Green Legends deck that exactly meets the suggested nineteen legendary creatures
Given your access to dual commanders, find room for Flawless Maneuver if you like instead of my chosen Shalai, Voice of Plenty
The card is a fantastic reanimation target for Yuna, Hope of Spira when Omniscience isnt lying around, and can double as a win condition if you do manage to resolve the infamous blue enchantment
While this is a solid build around concept, Esika is also a great support card for commanders that care about legendary permanents like Sisay, Weatherlight Captain
I run it in a deck with tons of defensive spells that cost 1-2 mana, because I always expect my opponents to use any removal they have on my Jeskai commander
Here are the main mechanics youll run into if you dive into this type: Token creation Haste First strike and double strike +1/+1 counters Sacrifice effects and payoffs Dealing damage Creating (red) mana Now that you know what goblins are all about, its time to take a look at the best in the game