Well be sure to update these rankings as new starter decks emerge and the meta shifts which could make previously maligned cards a better pickup.

Agna Qel'a Airship Engine Room Arch of Orazca Avishkar Raceway Ballroom Barren Moor Baxter Building Billiard Room Blasted Landscape Boiling Rock Prison Bonders' Enclave Botanical Plaza Bountiful Landscape Canyon Slough Capital City Castle Locthwain Coastal Peak Conqueror's Foothold Conservatory Contaminated Landscape Cryptic Caves Dakmor Salvage Deceptive Landscape Desert of the Fervent Desert of the Glorified Desert of the Indomitable Desert of the Mindful Desert of the True Desolate Lighthouse Dining Room Drifting Meadow Festering Thicket Fetid Pools Fiery Islet Foggy Bottom Swamp Fogwell's Gym Foreboding Landscape Forgotten Cave Fountainport Glittering Massif Grim Backwoods Hall Horizon Canopy Horizon of Progress Indatha Triome Irrigated Farmland Jetmir's Garden Ketria Triome Kitchen Kyoshi Village Library Library of Alexandria Lonely Sandbar Lounge Mariposa Military Base Meditation Pools Minas Tirith Misty Palms Oasis Night Market North Pole Gates Nurturing Peatland Omashu City Perilous Landscape Polluted Mire Racers' Ring Raffine's Tower Rain-Slicked Copse Raugrin Triome Remote Isle Restless Vents Roadside Reliquary Savai Triome

We further narrow today's ranking and focus on removal for nonland permanents land destruction effects are very much removal, but it's specific enough to deserve its own ranking
Obviously, the goal was to access the double play Pok Drawer + offered as much as possible, and since Junk Arm brought cards back from the discard pile, it wasnt really hard to do
Knowing we have high amounts of Khan of Tarkir booster box preorders, [card]Empty the Pits[/card] should be easy to find over the next couple weeks
For example, if X is 3 and you target a 2/2 creature, you will double its power once to 4, again to 8, and a third time to 16, making it a 16/2 creature until end of turn