With one of those out, Magica is all of a sudden questing for seven lore each turn which is already a pretty intense addition
The two players will start with simplified 30-card decks - half the size of a standard Lorcana deck - to which they will add additional cards as they progress through the boxs lessons and learn gameplay rules
In fact, playing it sooner would hurt our development, as creatures wouldn't get the opportunity to grow enough to become threatening
This is the World Championship were talking about, though
We went ahead and started working on three axes: Developing a knowledge base I tasked various folks with creating a document outlining the plot, mechanics, and key characters of the various games
One of the previously mentioned issues with the game (see "Pivotal Point in Early TCG Lifecycle") was that the product was underprinted relative to demand, and the inflated secondary market product prices were creating a barrier to entry for new players