Is it better to mill four cards and get one back for G, or to just mill six cards for B (with some help from a sacrifice outlet)
When it comes to cards that have specific conditions, players should always go for cards that achieve their effects most efficiently
Elemental HERO Decks rely on the power of Fusion Summoning, allowing you to fuse monsters together with Spell Cards like Polymerization and Miracle Fusion to Summon Elemental HERO Fusion Monsters
While it can pay off handsomely at times, it's not always a particularly great investment and its viability can be meta-dependent
This deck contains the following cards:Monster (x15):Magician of Chaos (x3) - Ultra RareIllusion of Chaos (x1) - Super RareApprentice Illusion Magician (x1) - Super RareDark Magician (x2) - CommonDark Magician Girl (x2) - CommonChaos Command Magician (x3) - CommonDimension Conjurer (x3) - CommonSpell (x15):Dark Burning Magic (x2) - Secret RareDark Burning Attack (x2) - Secret RareChaos Form (x3) - CommonSecrets of Dark Magic (x2) - CommonMagical Dimension (x2) - CommonDark Magic Curtain (x2) - CommonDark Magic Attack (x1) - CommonThousand Knives (x1) - CommonTrap (x10):Eternal Soul (x2) - Ultra RareDark Magic Talisman (x2) - RareDestined Rivals (x2) - CommonMagic Cylinder (x2) - CommonMagician's Circle (x2) - Common This deck contains the following cards: Monster (x15): Spell (x15): Trap (x10):

Full Armored Utopic Ray Lancer X WATER Rank 4 [ Beast-Warrior / XyzEffect ] ATK 2500 DEF 600 3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control