Each ink (amber, amethyst, emerald, ruby, sapphire, and steel) enhances different parts of a characters personality, powers, and appearance, making for some truly unique gameplay
If a card copied by one of the tokens had any "when [this permanent] enters the battlefield" abilities, then the token also has those abilities and will trigger them when it's created
As that has the upside of untapping all the creatures
If there is a way to do Partner commanders right, then something like the Friends Forever and Doctor's Companion mechanics are the best way to go about it from a design perspective
The best cards from Commander Masters could be a list of all of the reprints in the main Magic: The Gathering set, but because its already pretty well-documented which cards are good and which are bad - and in a Masters set most of the cards are at least some degree of good - were going to be looking at just the new cards added in by the new, and uncomfortably pricey, Commander decks
Deck OverviewCommander: Edric, Spymaster of TrestStrike quickly and quietly with an army of evasive creatures, then refill your hand and finish the job in one overwhelming attack