After all, it wouldnt be the Dark-type without a sucker punch here and there
For example, assuming the Vaporeon card above is in lightly played condition, someone may offer TNTx2, which means they are willing to pay 26 x 2 = RM52
Lunatone () can discard Banette to power up its attack or Energy to power up Blissey's Happy Chance
[2] For example, a low curve might contain mostly 1- and 2-drops and top out at a card with 4 mana
#16 - Phantump #17 - Trevenant #19 - Dhelmise #34 - Houndoom #24 - Litwick #25 - Lampent #26 - Chandelure #62 - Pikachu #95 - Lycanroc #102 - Galarian Runerigus #64 - Gastly #65 - Haunter #66 - Gengar #69 - Duskull #70 - Dusclops #71 - Dusknoir #87 - Shuppet #73 - Banette #88 - Mismagius #89 - Drifloon #90 - Drifblim #97 - Mimikyu #80 - Marshadow #81 - Spectrier #89 - Sinistea #90 - Polteageist #104 - Greavard #106 - Houndstone #103 - Zubat #131 - Murkrow
Frequently, forcing them to spend their mana playing their trick means less mana available for putting more threats on the table, so the earlier you force them to do so, the more turns you delay other threats