A commander could be much more expensive than Starn and still be the core of a budget deck, provided it has a similar ability to turn chaff cards into powerhouses
Pretty much any type of deck can use a few in their sideboard, ready to be used when faced with some terrible monocolored threat.
While that doesn't do much to punish a deck like Azorius Control, which gets most of its card advantage from spells that simply pop cards into players' hands like Stock Up and Consult the Star Charts, it's great against the best Standard/MTG Arena deck of the moment - Izzet Cauldron
If we see some recursion coming up, or protection, we can sometimes afford to be a little more risky
It's an incredibly flexibile land, and I wouldn't be without them when building my decks

Take a look at the entire Commander deck below: Creatures (34) 1 Solemn Simulacrum 1 Merfolk Looter 1 Doomed Necromancer 1 Eternal Dragon 1 Karmic Guide 1 Ronom Unicorn 1 Necrotic Sliver 1 Mulldrifter 1 Shriekmaw 1 Wall of Omens 1 Reassembling Skeleton 1 Sun Titan 1 Sunblast Angel 1 Phantasmal Image 1 Murder of Crows 1 Baleful Strix 1 Ashen Rider 1 Burnished Hart 1 Cataclysmic Gearhulk 1 Cloudblazer 1 Curator of Mysteries 1 Champion of Wits 1 Hostage Taker 1 Meteor Golem 1 Plaguecrafter 1 Obsessive Stitcher 1 Hama Pashar, Ruin Seeker 1 Sefris of the Hidden Ways 1 Clay Golem 1 Radiant Solar 1 Phantom Steed 1 Midnight Pathlighter 1 Minn, Wily Illusionist 1 Nihiloor Lands (39) 7 Plains 7 Swamp 5 Island 1 Darkwater Catacombs 1 High Market 1 Dimir Aqueduct 1 Orzhov Basilica 1 Azorius Chancery 1 Terramorphic Expanse 1 Nimbus Maze 1 Arcane Sanctum 1 Esper Panorama 1 Exotic Orchard 1 Evolving Wilds 1 Command Tower 1 Prairie Stream 1 Sunken Hollow 1 Choked Estuary 1 Port Town 1 Geier Reach Sanitarium 1 Thriving Moor 1 Thriving Heath 1 Thriving Isle Spells (27) 1 Propaganda 1 Swords to Plowshares 1 Sol Ring 1 Fellwar Stone 1 Victimize 1 Lightning Greaves 1 Wayfarer's Bauble 1 Vanish into Memory 1 Forbidden Alchemy 1 Unburial Rites 1 Utter End 1 Necromantic Selection 1 Commander's Sphere 1 Despark 1 Arcane Signet 1 Dungeon Map 1 Minimus Containment 1 Bucknard's Everfull Purse 1 Immovable Rod 1 Component Pouch 1 Thorough Investigation 1 Rod of Absorption 1 Revivify 1 Arcane Endeavor 1 Extract Brain 1 Grave Endeavor 1 Wand of Orcus What do you think of the Dungeons of Death deck and Nihiloor
