This Jumpstart Booster contains 20 Magic cards, including all the Lands you need to play
When you consider how much Commander decks rely on infinite combos, long chains of cantrips, and using smaller spells to accelerate resource gain, making actions even slightly less efficient can really encumber most opponents
PLUS, you dont get to choose which column extra deck monsters go to, so you couldnt even use one to fight off their link monster with the effect thats keeping their monsters from being destroyed
The options arent that great if you want the word battle in the text box, at least for now, but Im curious to see if and when battles and battle interaction return to Magic
It also adds the useful explore ability to any one of your party member's attacks
You can only do this on your turn however, but can easily out pace your opponents creatures, especially later in the game