However, the main tradeoff is that, after you use this ability, your turn ends
Nearly every card is foil, every pack carries five rares or better, and they're the only source of the exclusive treatments above
I would like to see more ability lands who are still primarily lands and really only usefully offer their effects in extreme game situations
However, this had something to do with the fact that my Sealed Deck Auras were Fists of the Demigod, which I'm still not completely sold on, and in my draft, Helm of the Ghastlord, which I've since come to realize is quite good
Most of the time this is just going to be a Darksteel Ingot without the indestructability, making it worse in most of those decks
You can do both with instants and sorceries