the important bit, to get out cheaply
Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min
Then exile it.) Sorcery Sorcery (CTRL to add secondary) Theft Grma, Saruman's Footman Grma can't be blocked
Aftershock Audacious Reshapers Auntie Blyte, Bad Influence Awaken the Sky Tyrant Brothers of Fire Chandra, Awakened Inferno Chandra, Roaring Flame Char Cursed Recording Daredevil's Billy Club Daredevil, Fearless Fighter Elektra, Femme Fatale Eternal Flame Firedrinker Satyr Fireslinger Flameblade Angel Forge Devil Form of the Dinosaur Goblin Artillery Goblin Psychopath Goldnight Castigator Horde Ambusher Ian the Reckless Jackal Pup Kookus Lava Hounds Madcap Experiment Non-Human Cannonball Obsidian Fireheart Orcish Artillery Orcish Cannonade Orcish Cannoneers Primordial Ooze Ral, Monsoon Mage Ravenous Giant Relic Robber Sarkhan's Rage Sell-Sword Brute Shinka Gatekeeper Smoldering Efreet Sparksmith Spicy Oatmeal Pizza Stick, Fearless Mentor Town-Razer Tyrant Traumatic Prank Volcano Hellion Voltaic Visionary Witch Hunt
Dark Burning Magic X SPELL Quick-Play If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls
Yes, cousins to living weapons are For Mirrodin