Three generic, one white, one blue: Put a +1/+1 counter on each creature you control
Another deterrent for your opponents taking the monarchy is Fate Unraveler and Underworld Dreams
The ward ability means an opponent will likely have to two-for-one themselves to deal with the creature, and granting all your opponents' creatures base toughness 1 is just screaming "synergy" in the right Commander build
Storm gives you extra copies of a spell, equal to the number of other spells that have been cast in the turn, not just your own spells
Galadriel of Lothlorien FromTheShire: Solid, getting a bunch of ramp off of your scrying is super useful
2 features five new themes for even more mix-and-match opportunities: Mortals Cunning Orcish Riders Elven This Jumpstart release includes five new-to- Magic rare cards from the world of Middle-earth