This deck relies on its commander to win the game, and being able to play it at any time, not to mention saving it in hard times is wild
Come! cried its dead ones
Strong lands to craft for an enduring collection include the surveil lands from Murders at Karlov Manor, the fetch lands from Khans of Tarkir , and the shock lands from Guilds of Ravnica and Ravnica Allegiance
For collectors and enthusiasts, buying and selling Magic cardsespecially from the Alpha sethas become a cornerstone of the community, with these cards retaining immense value
For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it
Emissary Green seems overcosted at five mana for a 3/3 that must attack before you get any benefit, either Treasures or +1/+1 counters depending on how all the players vote (you should vote security yourself to boost Emissary Green large enough to survive combat)