The texturing is subtle enough that theyre playable in sanctioned Magic formats
From card draw through cards like Thoughtcast to mana fixing through artifacts like Gruul Signet and the enchantment Weirding Wood, the nuts and bolts common and uncommon cards in this deck are always trying to either help you get artifact tokens onto the battlefield, or rewarding you for having artifacts
Wolfwillow Haven Wolfwillow Haven is good early when you need ramp and it gives you something to do when you have excess mana
Not too shabby for a card that's been on the market for less than a year
Forests, Islands, Mountains, Plains and Swamps, but its the first core set not to include the ten Dual Lands
Controversial take here, I do not 3 Blade Knight in my Warrior builds