Wizards of the Coast tends to make common cards more simplistic in terms of abilities and mechanics, that's not to say that common cards don't deserve a place in your deck, just that your Rare or higher cards will likely allow you more opportunities to gain the upper hand in battles, or turn the tides
While its not strong on its own, the thing that makes Scute Swarm so powerful is that it is rarely on its own, and it can get out of hand very quickly
Letting go is a part of growth, and like the Tyranids we want to grow
Icetill Explorer Icetill Explorer is a one-card combo, allowing you to mill cards to fill your graveyard, play extra lands, and play lands from your graveyard
If the returned creature can't attack for any reason (such as being tapped or having come under your control that turn), then it doesn't attack
1 Feed the Pack