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The power boost is the real kicker for the card as it gives incentive to equip the card even if your creature doesn't need the protection or haste, the extra power generally will only help you
While its tough to know exactly how much impact it will have in Commander, being able to play a land and phase out a creature that you need to protect or a problem controlled by one of your opponents feels pretty cool
It would be many years (14!) before the ability would be given its official keyword name
Tromell, Seymours Butler Tromell is such an insignificant character in Final Fantasy X that I kinda wish this were another Seymour card or something instead
It's the kind of top curve that can certainly win the game, but not something you're always in the market for