Generally, you don't want to pay more than one mana for a burn spell, especially one that's a sorcery, making Chain Lightning the perfect mana cost
Doesn't that mean you shouldn't risk losing it in combat
(Artifacts, legendaries, and Sagas are historic.) The second mode of What Must Be Done cares about what the characteristics of the returned permanent will be when it's on the battlefield, taking into account static abilities that would change its types
Dragon's Maze TypeInstant Collector Number35 Raritycommon ArtistSlawomir Maniak Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature
Freerunning is a new mechanic introduced that offers an alternate casting cost for a card if youve dealt damage to player this turn with an assassin or your commander
Dismantling Wave can cover your bases by completely clearing the field of artifacts and enchantments too, and while 8 mana is absurdly expensive for this effect, you do also receive a few upsides: This ability cant be countered by most counterspells This ability is available at instant speed You get to draw a card This wont always be worth the extra mana youd pay over something like Austere Command or Cleansing Nova, but when it is, its probably saving you from losing the game