The general plan is to attack with small, evasive creatures, triggering any of a few different effects
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Getting to cast things without paying their mana cost is something to watch out for, but its limited to one per turn for each opponent and you cant get land
It also has delve, which allows you to exile cards from your graveyard to help pay for it
Virtue of Loyalty $5.22 Getting you a 2/2 white Knight creature token with vigilance is good enough value that it would make me keep this in my opening hand if there are no other options, but there are quite a lot of other 2-drops in White that would make this Adventure pale in comparison
It also has menace, and whenever one of your creatures does damage to a player it will create a treasure token, enough to get you started sacrificing