Enchanted cards have generated a lot of excitement so far, and their late reveal in the game's marketing seems to be an effective gambit
Retrigger Sephiroth's transform ability over and over to build up those emblems, before building up a board and sacrificing them all in one big burst of damage
It's a good enough alternate commander to hide Tergrid, God of Fright in, even if it isn't the most powerful or oppressive ability ever
One of the actions you can perform is "inking" a card from your hand
Usually, focusing on challenging means you'll fall behind in lore, but Fa Zhou evens it out by giving you three lore on your second challenge per turn
Keeping track of the rarity of your cards can help you gauge their worth and make strategic decisions about buying, selling, or trading