These cards dramatically warp commander games, whether having players run away with resources, shift in ways many players dislike, cause people to not be able to play the game, really efficiently search for their strongest cards, or commanders that tend to be only built in ways that take away from more casual games
Cryptic: Overall, I think these precons ultimately have a bit too much going on, as if theyre trying to bring into focus far too many things
Hydro-Man, Fluid Felon As a card that becomes a land and untaps itself, I put Hydro-Man, Fluid Felon on this list because I've been brain ninja-ed by blue players before and an untapped gives me trust issues
Immersturm Plane - Valla Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice
Faldorn and Averna both have great cascade synergy, and Maelstrom Wanderer is just a fantastic EDH card in general
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