I've given talks at the Game Developers Conference in San Francisco, and I realized most game designers play Magic
A turn-2 Empyrial Archangel might buy you three turns of safety against an aggro deck that's just starting to develop its board position, whereas one you've reanimated on turn 5 could die the very next time your opponent attacks
In some cases, it can even be more powerful than the Moxes
The tribe has access to several solid commander options such as Rin and Seri, Inseparable and Arahbo, Roar of the World that can provide solid value whilst also having access to powerful lords such as Regal Caracal, Feline Sovereign, and King of the Pride
We've got a couple of Lands which let us do things, too
a little slow and costly, but 3 mana to exile anything does work, even if your opponents can get it back