1/3 Illustrated by Slawomir Maniak
Galufs Final Act Rating: 1/10 For this to work, you need to nearly be or already be winning a combat
It's a fine card, but we still have a ton of ramp and fixing, and most of those card do it better
The strategy of this deck is to play your Evasive characters on curve as often as possible , then use your control tools like Dragon Fire, Mother Knows Best, Stampede, and Jasper, Common Crook to control the board and give your Evasive characters an open lane to quest
One of the biggest problems with ramp decks in general is that it's very possible to draw the wrong half of our deck (either all ramp and no finishers or all finishers and no ramp), and the scry from Treasure Map helps to solve this problem while still working toward our goal of ramping into huge things
Clearly, this enchantment is made for messing up the combat, but the resolve is so complicated that at the end, you dont know what to do and how to end this nightmare