Essentially, it combines the strongest elements of Izzet Lessons and Jeskai Control into a single, cohesive list
Then if you spent Red and Green to cast it, you can fight a dork on arrival if what you copied was a dork
Wrap Up Moraug, Fury of Akoum | Illustration by Rudy Siswanto Extracting additional value from arguably the most basic game action you can perform in Magic often leads to overwhelming amounts of value, especially when you build your deck with landfall in mind and fill up on fetch lands
Utilizing any one of these at scale is a game-altering deal
The Emerald cards give you plenty of indirect ways to mess up your opponent's plans, meaning that this is a slow-burn deck where every play counts if you want to win
This is really only going to work super well in Black/Red and Blue/Red, because you need that Chapter I to kill something, otherwise you're playing a very mediocre card