However, the seasoned players (now including yourself) know that toughness can overcome power in the right builds
A 3-4 mana 1-for-1 removal spell just isnt that exciting, whether its unconditional, instant, or whatever
(Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able
Both red and green offer incentives to spend as much mana as possible on each turn, and this card rewards you with impulse draw and targeted burn for doing just that
This lets the deck always have plays, whether its early or late game, and with the greater density of expensive spells, the late-game power is excellent
Many action cards or other characters can temporarily buff your friends on the battlefield or even remove damage counters from their injured companions