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The mechanic can be quite powerful, but since Kaladesh and Aether Revolt, Energy hasnt received a ton of support
Granted, getting those three hits consistently is an issue
Final Showdown also takes out creature abilities, so your white wrath effect can get indestructible creatures, or you dont need to worry about cards that die and do something good for their owners
If you havent played these cards, you might not see that theyre often two-for-ones
While the "ease of flipping" category is, in large part, a product of the number of defense counters on the battle (battles range from three to seven defense counters, and a battle with three defense counters will be much easier to flip than one with seven), it also takes other factors into consideration, like whether the battle makes creatures (if so, we can use them to help defeat the battle, making it easier to flip) or whether the battle acts as removal (which can get a blocker out of the way, making it easier to attack and defeat the battle)