The idea of pyromancy, hurling flame like you'd found the right flower in the Mushroom Kingdom, is so alluring that one of the game's first Planeswalkers (Chandra Nalaar) was designed as an embodiment of the concept
(C) - This one just has it all, drawing from opponents libraries, copying spells, turning things into frogs, and hey, a surprise chump blocker to boot
While this may seem a detrimental effect, cards like the titular Iago or Giant Cobra - Ghostly Serpent have great stats for their cost, making them very powerful in terms of controlling the board
I'm happy that it turned out that way since it meant we decided to try putting the landfall mechanic on all the chocobos
However, no other card in the game offers such a strong advantage
Other new mechanics specific to this set, Tiered spells and Job Select, are also fun and well represent Final Fantasy, but from a Magic perspective, they are similar to previous existing mechanics