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Use Attunement to fill the graveyard with enchantments, bring them all back into play with one fell swoop using Replenish, and have one of them be Opalescence so you can attack for twenty the following turn
I love this in the 99 of Big Stuff shells as well as in the Command Zone in a creature matters leader
Combined with Trample, you have a scary creature
You get a temporary creature, sort of like Fading, if you are old enough to remember that mechanic, except these tick up with lore counters and get additional effects
The in-game story of Lorcana is a bit silly but it does help explain the game mechanics and how a battle as ridiculous as Mickey Mouse and Maleficent versus Tinkerbell and Maui could ever take place