However, its second effect is completely positive, as it allows players to synchro summon during the opponent's turn, which makes Desert Locusts an incredibly useful tool to interrupt the opponent at the right time
Spiritomb is a fantastic staller, letting you deal some chip damage while also confusing your opponent's Pokmon, while Lickitung and Lickilicky are decent as a backup plan high-energy, sure, but pretty decent HP, too
Score: 2.0 Commons Catacomb Slug Unless you want to play really defensively when it comes to ground creatures, a 2/6 for five is just not good
[F][C][C] Boulder Crash: 70 damage
Dawn of Hope Dawn of Hope is entirely too fair to make it higher up this list
Pretty high power level, very hard for some decks to beat and pretty much a kill on sight card regardless of what you are playing