Today, Magic: The Gathering is one of the worlds most celebrated trading card games
I do love this design space with enchantments because it allows you to be a little more flexible with when you want something or can get it than the automatic Sagas (which I also love)
Most importantly, however, is that if the equipped guy deals damage via attack to a player, they discard a card and you untap all lands you control
The goal is to load up on artifacts with a Kappa Cannoneer out, letting you power it up and making it unblockable with each artifact that enters the battlefield under your control
insane markup on its activated ability aside, imagine playing this into a Blasphemous Act and coming out the other end with a 200/200
Equip only as a sorcery.) Artifact - Equipment Protection (CTRL to add secondary) Pump Akroma, Vision of Ixidor Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner