10 Droll & Lock Bird Many combo decks in Master Duel are able to do what they do because they're able to constantly add cards to their hand that let them continue their combos
PS Platinum Secret Rare QCSE Quarter Century Secret Rare The Agent of Mystery - Earth X LIGHT Level 2 [ FairyTunerEffect ] ATK 1000 DEF 800 When this card is Normal Summoned: You can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth" or, if "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead
Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase, you can negate its activation and destroy it
Over 10 years passed before we saw anything close, and then Wizards finally explored this design space again with Loyal Warhound
I hope I will be able to get my stuff at release at MSRP or else this is the nail in the coffin for me
Its even better against Burn because so many of Burns resources are spells and not creatures, so its much harder for Burn to keep up a consistent damage output if they lose a beater