return this card to the hand, and if you do, take control of that opponent's monster until the End Phase
add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects
basic rules of combat that has a major impact on how and when you activate effects during battles
Finally, their effects that destroys monsters on the field cannot target WATER monsters
Excellent inclusion in many decks, especially: 1 Frog Decks (great tribute fodder for him constantly generated) 2 Zombies (DARK synergy, good level for Synchros, decent tribute fodder generation) 3 Aggro decks 4 TeleDAD and Vayu Turbo (also good for same reasons as Zombies) 5 Decks that are generally good at keeping monsters on field or generating fodder
The Rose Cards being fought over by the Lancastrians and Yorkists are also spoken of in Druid legends, with Seto referring to the Red Rose Cards as "Celtic Red Rose cards" when he first appears at Stonehenge, though Rosenkreuz claims there's quite a bit of embellishment about these cards in the Druids' account