It's just a seamless, powerful way to enjoy your collection, your way
Commander games just end too fast for this card these days, and I think Id rather be doing a lot of other things on turn 3 if I drew this card
If you could immediately build the best decks, this game would be worse, because it would short-circuit the growth process
Damage and Damage Counters Most attacks deal damage, and the amount of damage an attack does is listed to the right of the attack name
I found you were best of using more stand alone powerful cards or cards with a very specific role in the deck
Our MTG colors guide has more detail, but here's a rough idea of what each color is best at: White - protection, small creatures, life gain Blue - card draw, counter spells, hard-to-block creatures Red - fast creatures, direct damage, temporary power Black - removal, sacrifice, reanimation Green - ramp, big creatures, enabling other colors It's quite easy to figure out what colors you want to play, but figuring out how many colors is more of a challenge