You'll notice that this lists includes a few generic removal spells (like Path) that are both obvious answers and even answers I have poked fun at earlier in this article
Triad of Fates Triad of Fates is probably my least favorite entry on this list, as it is slow to activate, taps to use any of its 3 abilities (the latter 2 of which require a prior activation of the 1st), and takes multiple turns to get off the ground once you can activate its effects unless you have Oblivion Stone in play
The -2 is also pretty useful, especially in Commander where its difficult to generate true card advantage over three opponents
Drana You think youve got problems
I doubt that Porphyry Nodes is even a blip on WotCs reprint radar, so its a fairly safe reprint with a huge ceiling
That experience is WILDLY different depending on where and how you play Commander, and Id like to highlight two very different (and equally valid!) approaches to deckbuilding and desired gameplay experience today