Monks being land based is something else that is baffling to me
Their troops and tactics seem evenly matched, and whenever one gets an edge, the other quickly catches up
Obviously you can end up in a "I must blow your thing up" scenario because your creature is going to get hexproof, but imagine this on a Port Razer or Hellkite Charger, those are one more piece away from being GG scenarios.
Zombies are a deep and beloved tribe in casual play going all the way back to Zombie Master in the first set
Bruenor Battlehammer Cadric, Soul Kindler Depala, Pilot Exemplar Duergar Assailant Duergar Hedge-Mage Duergar Mine-Captain Giott, King of the Dwarves Hofri Ghostforge Koll, the Forgemaster Lorehold Archivist Practiced Scrollsmith Radiant Scrollwielder Renegade Wheelsmith Reyav, Master Smith Veteran Motorist
Other than [casthaven]Craterhoof Behemoth[/casthaven] and playing out a bunch of 3/3s in the first four turns, this deck didnt do anything exciting