For example, a control deck might have a game-winning combo to finish off a game quickly
Whether youre building around Urzas Saga in a powerful combo list or sleeving it up for a casual pod, having access to this card at a fraction of the original price opens up your entire deckbuilding strategy
This all changed when this card was printed: Notice [mtg_card]Karn, the Great Creator[/mtg_card]s ability that says Activated abilities of artifacts your opponents control cant be activated. If you have Karn and [mtg_card]Mycosynth Lattice[/mtg_card] in play at the same time, all cards become artifacts, so your opponent cant activate abilities of any of their cards
This would sum up the second branch you could take this core to: There are many other variations than just those three, but I think that those display the most viable options
Understanding these mechanics is paramount because it helps you to easily identify the best dual lands in MTG for their specific deck archetype and format requirements
Table of Contents show What Determines a Card's Value