Blacks most deliberate pairing is with red for the base of the sacrifice theme, but utilizing cantrips to find your devotion payoffs and/or blink effects to double up on them is a great reason to go into blue or white
Green and red also have good ways to buff creatures, so you can play something like a Giant Growth on your creature before combat then double its power again
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If you could double quest with her effect, this would have been a cool build-around card for a deck that tries to get a bunch of characters to a location and then burst for a lot of lore in a single turn
Of course with enough mana and a board wipe you could steal an entire board of stuff, but the option even on the low end is getting the two best things on the table with just two more mana spent
This creature made huge waves during its time in Standard, as a turn four creature that can attack as a 4/5 flying lifelinker