The X-costed counterspells work very well when you are able to make significantly more mana than your opponent
For example, if a player would create 30 Treasure tokens while their opponents control three Halving Seasons, they would halve 30 to 15, halve 15 to 7, and then halve 7 to 3, and end up creating three Treasure tokens
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Fogey has Phasing, an ability that makes him available to fight this turn but not in the next, which is beautifully analogous to an old persons need to take a long big nap
I can see it in some kind of low-to-the-ground aggro build, as you can pump up your attackers in various ways as it progresses
The iconic video game series has two players competing against each other as rival fighters, using their respective characters moves to whittle down their opponents health to zero