[10] CCG Castle has a buylist of cards theyre looking for
That covers every printed variant reverse holofoils, secret rares, and the special-art chase cards numbered past 132/132
The fact that the second card is so loosely restricted, and Force is so universal (and technically hard-castable) makes it playable in any fair blue deck, and so gives a large portion of the format the necessary panic button to discourage super-aggressive combo
Every time you do scavenge it completely feels like it was free to do, you don't feel like you had to pay the cost earlier by having a weaker card in the first place
At the beginning of each player's draw step, that player draws an additional card, then discards a card
Charizard: image19202560 538 KB image19202560 404 KB image19202560 425 KB image19202560 550 KB image19202560 368 KB image19202560 394 KB More: 1-919202560 692 KB 10-1819202560 880 KB 37-4519202560 770 KB 46-5419202560 778 KB 55-6319202560 702 KB 64-7219202560 777 KB 73-9519202560 851 KB 96-11419202560 671 KB 1-919201440 428 KB 19-2719201440 518 KB 28-3619201440 518 KB 37-4540323024 1.45 MB 46-5419201440 517 KB 55-6319201440 455 KB 64-7219201440 493 KB 73-9519201440 493 KB 96-10919201440 436 KB Thanks for help