Choosing a commander or theme The first thing you should do when making any Commander deck is to, well, pick a commander
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The ability won't resolve since it won't have a legal target, and no player will be dealt damage, but this does allow you to sacrifice Cindervines without anything else to target if you want to
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Then, for its final two chapters, the next creature spell you play gains haste which can provide some stunning surprise attacks and delivers yet more ammo for mono-red strategies (or Jeskai Prowess strategies) to run roughshod over Standard for the foreseeable future