This card is sure to be impactful in almost every Commander game, but it feels like it will be a major headache for decks helmed by commanders like Aesi, Tyrant of Gyre Strait that draw and extra cards every turn
Finally, the deck features removal spells like Despark, Hero's Downfall, and Swords to Plowshares, as well as enchantments like Planar Disruption and Sinister Possession that can disrupt your opponent's strategies and remove troublesome threats
This one copies your instants and sorceries, with a limit of one per turn, but it can also generate mana, give you some card advantage, and blow up two targets
This card is pretty expensive in terms of mana cost but it proves to be valuable in decks that utilize a lot of counters since it can use those counters to draw cards and create tokens
While Sidisi only costs two, you do need a creature other than it in play to do the thing, and that creature is from your yard
Azorius Blink which loves the removal on the body