Getting a Lander token that you have to use before the end of your next turn isnt much of an upside
Take a close look at what each of the archetypes do to make sure you know what cards to prioritize for your color combination
One mana turns into three mana for one land
Can compensate for elements lacking in Exosister Originally, the concept was to raise the deck's base power without relying on the metagame, so some might say it's meaningless if you can't do this, but in any case, the deck's specs are one level higher than before
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Four mana is an efficient price for six damage, and the life gain is just gravy